Unannounced AA First-Person Shooter
Rokogame Studios
A large-scale FPS game with a stylized, cartoonish aesthetic. Two rival factions battle for supremacy across a wide array of locations on Earth. The game features dynamic, fast-paced combat with various weapons, vehicles, characters and abilities. Made with Unreal Engine 5.
I was part of the Level Design team at Rokogame Studios responsible for creating the game's large-scale maps from ideation to an alpha-ready stage. I've contributed to three maps, and personally oversaw and claimed responsibility and ownership of one urban map.
Roles & Responsibilities
-
Created level design documents and updated them periodically during the production of each map.
-
Created documentation for consistent level metrics.
-
Blocking out large-scale maps for different quality stages. (L0, L1, L2, etc.)
-
Collaboration and communication with other level designers.
-
Iteration based on feedback data.
-
Actively communicating with other teams. (Game designers, Tech artists, Programmers and 3D artists)
-
Creating placeholder mechanics and utility tools for the LD team to use.